![]() ![]() Frequently, the one who sent the character is The Mole, in which case this will be played for Dramatic Irony (in that the audience can guess it's a trap but the characters won't know any better) or as a clue to The Mole's identity. ![]() This is usually a technique used by villains, though there are exceptions to this. But whatever they expected to find there, it was just a ruse in fact, they've been lured into a trap. ![]() There are many ways this could be played out: they could be a detective looking for a vital clue or meeting an informant someone trying to heroically rescue one of their comrades (expect the Bound and Gagged party to have their mouth uncovered only to immediately yell "it's a trap!") or even just someone delivering a message or package. Soviet setting with a pitch of insanity, action-packed gameplay and a thrilling story will keep you entertained for the whole duration of your journey into the world of Atomic Heart.- Admiral Ackbar, Star Wars: Return of the JediĪ character is given a seemingly innocent reason to go to a location, but it turns out to be a trick rather than the meeting or item they were expecting, they find their enemies lying in wait to capture or kill them. The main character of the game is a special agent, who was sent to a highly secret object by the Soviet government after it went radio silent. Let me leave you with the blurb that features there:Ītomic Heart is an adventure first-person shooter, events of which unfold in an alternative universe, during the high noon of the Soviet Union. No launch date beyond "2019", as per Atomic Heart's Steam page. The fact that that's probably blood and not red paint. Who designed this thing? Why is it here? What's with all the scaffolding? And what about the solitary wooden chair in the background-which, if horror films have taught us anything, we'll probably be strapped to against our will at some point. ![]()
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