![]() It’s starting to sound like I’m being hard on the gameplay, but mixing the now-standard Slay the Spire formula with the four-on-four team-based battles of Darkest Dungeon actually works surprisingly well. Still, there’s nothing wrong with having a basic setup as long as you have a new twist on the formula and Power Chord does have another twist as well: the developers also being fans of Darkest Dungeon. ![]() If you’ve played any similar roguelike card game, you should know the drill: move along a map filled with branching paths, some are marked as battles, some as tougher battles with elite enemies, here are the spots you stop to heal at, the shop, the mystery encounters where you select from multiple options and get dialogue and worldbuilding, the chests where you can get new relics/gear that provide passive effects and more cards, use cards in turn-based combat by spending energy to either buff yourself or damage/debuff enemies, etc, etc. Yes, there isn’t much sense in going to depth about a good chunk of the core gameplay, because you may as well just easily copy/paste a description of Slay the Spire’s gameplay and call it a day. “You don’t say” I sarcastically think whenever I see that remark. ![]() The first thing to note about Power Chord is that on its Steam page, the developers proudly state that they’re fans of Slay the Spire. ![]()
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